Emissive color, Concentric cylinders, each one very transparent (like, alpha=0.01) and a linear gradient that multiplies both emissive and opacity along one axis, for the soft fade. It also looks better if I add noise to the texture, since it blends each cylinder into the next one better, but I haven't automated that yet, so it's not in here.
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It reloads the entire thing when I click 'back to game' after posting a comment - same with you?
Fortunately this should be fixable I think:
https://dzone.com/articles/webassembly-caching-when-using-emscripten
I actually didn't use wasm, I was getting browser errors that went away compiling to asmjs... will try again when I have a new version.
Holy crap that's cool! Is that completely unlit?
How are you doing the 'light beam'?
Yup, no lights!
Emissive color, Concentric cylinders, each one very transparent (like, alpha=0.01) and a linear gradient that multiplies both emissive and opacity along one axis, for the soft fade. It also looks better if I add noise to the texture, since it blends each cylinder into the next one better, but I haven't automated that yet, so it's not in here.